Software Engineer

We are seeking a Software Engineer to support our other engineer with all things involving programming. In this role you will work closely with the team to bring features to life, fix bugs, and ensure the game runs well across all platforms.

Responsibilities

  • Build gameplay systems and features from concept to completion

  • Work closely with the team to ensure features align with creative goals

  • Help troubleshoot and fix bugs across multiple platforms

  • Assist in maintaining code standards

  • Support on other development tasks when necessary such as but not limited to helping with testing, tool development, etc.

Requirements

  • Strong proficiency in C++ and Unreal Engine

  • Experience shipping projects developed in Unreal Engine

  • Strong familiarity with Blueprint scripting

  • Experience with collaborating across disciplines to develop features and optimize pipelines

Nice-to-Haves

  • Experience working on a shipped commercial game from start to finish

  • Prior experience with game development for consoles

  • Experience in a small team, remote work environment

  • Proficiency with Python 

  • Experience developing plugins for Maya

  • Knowledge of shader programming and optimization

  • Familiarity with animation pipelines

Benefits

  • Fully remote with no plans to move to a physical office

  • Flexible hours. We have a daily check-in meeting at 8AM PT, but otherwise you're free to set your own schedule

  • Health benefits (medical, vision, dental) for US-based candidates

  • Paid time off, including vacation, sick days, and public holidays

  • 401(k) with matching

  • Work from home stipend

To Apply:

Please fill out the application form with links to relevant portfolio work and a GitHub repository (if applicable).

We welcome all applicants from diverse backgrounds and experiences. Even if you feel that you don’t meet every listed qualification, we still encourage you to apply.