3D Character Artist
We are seeking a talented 3D Character Artist to help us bring our concepts to life. As our main character artist, this role involves sculpting a large cast of characters and collaborating closely with our concept artist, rigger and animator to achieve a high-quality final result.
Responsibilities
Model stylized game-ready characters based on concept art
Work closely with rigger to ensure models meet topology, deformation, and technical requirements
Incorporate feedback and work closely with other team members to deliver a polished final product
Help streamline the character production pipeline when applicable
Model props and occasional environment assets as needed
Support on other development tasks when necessary such as but not limited to helping with testing, feedback, etc.
Requirements
A strong portfolio of stylized characters
Solid understanding of human anatomy, form, and proportions
Experience box modeling human characters from scratch
Proficiency with industry-standard tools such as Maya and ZBrush
Nice-to-Haves
Portfolio demonstrating a diverse range of facial features and body types
Portfolio demonstrating a solid understanding of animal anatomy
Portfolio work showing animation ready topology
Experience in a small team, remote work environment
Familiarity with Unreal Engine
Benefits
Fully remote with no plans to move to a physical office
Flexible hours. We have a daily check-in meeting at 8AM PT, but otherwise you're free to set your own schedule
Health benefits (medical, vision, dental) for US-based candidates
Paid time off, including vacation, sick days, and public holidays
401(k) with matching
Work from home stipend
To Apply:
Please fill out the application form with links to relevant portfolio work.
We welcome all applicants from diverse backgrounds and experiences. Even if you feel that you don’t meet every listed qualification, we still encourage you to apply.